The Fallout 4 Survival Mode update will be coming to both PS4 and Xbox One next week, Bethesda has announced.
Survival Mode will be introduced to Bethesda’s open-world role-playing game as part of the 1.5 update which is already available to all Fallout 4 players on Steam. PC players have been able to play the survival mode for several weeks now through the beta, however the wait for console gamers is nearly over.
Bethesda announced back in February that a new survival mode would be heading to Fallout 4 which will change the way people play the game by making it more realistic. Survival mode introduces the need for players to sleep to recover from fatigue as well as adding diseases and other dangers. Fast travelling is also turned off with players only being able to save the game by sleeping in a bed, with different types of beds giving different benefits.
The 1.5 update also introduces some other changes and fixes to Fallout 4 in addition to adding survival mode. The update should bring increased general stability and performance improvements for players.
Here is the full changelog below:
New Features:
- New Survival difficulty.
- Survival adds additional challenges including no fast travel, saving only when you sleep, increased lethality, diseases, fatigue, danger and more. See the in-game Help menu for more details.
- Characters set to Survival difficulty appear under their own Character Selection filter.
- Third person camera movement improvements when player is close up against walls and other objects.
Fixes:
- General stability and performance improvements.
- Fixed rare crash related to reloading a save that relies on Automatron.
- Fixed issue with the robot workbench camera not moving properly immediately after canceling out of the menu.
- Fixed issue with perks being repeatedly added when reloading a saved game while in robot workbench.
- Fixed issue with Ada not properly traveling to an assigned settlement.
- Robots can now be assigned as settlement vendors.
- Fixed issue with “Appropriation” where blueprints would not appear properly if the container had already been looted prior to getting the quest.
- In “The Nuclear Option,” entering the Institute using the targeting helmet on Power Armor no longer inadvertently causes the player to go into combat, and become stuck in the Institute.
- Fixed distance check with Robotics Expert perk.
- While in Workshop mode, if the Jump button is remapped, the Y or Triangle button can still be used to jump.
- Fixed issue with “Defend the Castle” where speaking to Ronnie Shaw would not properly complete the quest.
- During “The Nuclear Option,” fast traveling away from the Institute immediately after inserting the relay targeting sequence holotape will no longer block progression.
- Fixed issue where Workshop placed light bulbs would occasionally not light properly.
- Fixed occasional flashing issue with entering and exiting Power Armor.
- Fixed issue where terminals would not work properly after downloading and initializing an Add-On from the Add-Ons menu.
Source: *Bethesda