For tabletop gamers, finding a new system to use in your role-playing sessions can be an interesting prospect. Firstly, you must consider the sheer number of
In 2012, game designers Jens Drogemuller and Holge Ostertag brought us the hugely successful area control, civilisation builder that is Terra Mystica, winning a host
Shallow, story-less and cheap. Three words that are usually easy to attribute to a mobile game, even when it becomes available on other platforms. Fortunately,
Playdead’s side-scrolling puzzler Inside turned out to be an indie gem with hundreds of critics praising the game, including ours. Dom said in his review